When you manifest living arrow, you give a semblance of life to the projectiles you shoot at your foes (often arrows fired from a bow, but cross bow bolts, sling stones, and other projectile weapons are also subject to this power.) The power affects the first projectile you fire each round, granting it semisentience and the ability to alter its course in mid-flight.
You can launch a living arrow at a target known to you and within the maximum range of the weapon. The living arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow from reaching its target. A closed door thwarts a living arrow, as does an otherwise sealed chamber. This effect negates cover and concealment modifiers, but the attack is otherwise rolled normally. The arrow retains any magical properties it would otherwise have, such as an enhancement bonus from the bow or the arrow itself.
You can augment this power in one or both of the following ways.
- For every additional 3 power points you spend, you can launch an additional living arrow each round (assuming you have multiple attacks per round with that ranged weapon).
- If you spend 2 additional power points, you gain a brief vision of your target from the arrow's point of view (as if you had manifested the clairvoyant sense power). You see the target for only a fraction of a second, and teh vision ends when the arrow either strikes its target or fails to reach it.