Psionics.Info

Energy Bolt

Psychokinesis [see text]

Level

Energy 3 [+], Psion/Wilder 3 [+]

Display

Auditory

Mft. Time

Standard action

Range

120 ft.

Area

120-ft. line

Duration

Instantaneous

Save

Reflex half or Fortitude half; see text

PR

Yes

Cost

5

Source

XPH, 100

Published

April 2004

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy of the chosen type that deals 5d6 points of damage to every creature or object within the area. The beam begins at your fingertips.

Cold

A bolt of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold bolt is a Fortitude save instead of a Reflex save.

Electricity

Manifesting a bolt of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire

A bolt of this energy type deals +1 point of damage per die.

Sonic

A bolt of this energy type deals -1 point of damage per die and ignores an object's hardness.

This power's subtype is the same as the type of energy you manifest.

Augment

For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.