Telekinetic Buffer



Psion/Wilder 5 [–]



Mft. Time

Standard action


Up to 15 ft.


Emanation of up to 15-ft. radius, centered on you


1 round/level (D)








CPsi, 103


April 2006

A telekinetic field surrounds you, appearing between you and other creatures. You decide the size of the buffer at the time of manifestation (either 0 feet, 5 feet, 10 feet, or 15 feet). A buffer radius of 0 feet means creatures can attack you (though you still gain the cover noted below).

This buffer moves with you, regardless of where you go or how an opponent tries to circumvent it, providing cover (+4 bonus to Armor Class) for you against opponents. The buffer cannot push through walls or other barriers. The radius at which the buffer surrounds you remains constant for the duration, which means you will be slowed to half your normal speed if you move down a narrow corridor too small to contain the field easily.

Any creature of Large or smaller size that tries to move through the field is slowed to half its normal speed. The field cannot reduce the speed of a creature of Huge or larger size, but the buffer still provides cover from such creatures.


You can augment this power in one or both of the following ways.

  1. For every 4 additional power points you spend, you increase the size of creature that can be affected by this power by one size category.
  2. If you spend 4 additional power points, you can push an opponent back. Each round, as a standard action, you can choose one creature within the field to be subject to a bull rush with a Strength check result of 30. If the creature succeeds on its opposed check, it remains where it is, but since it is still within the field, it cannot move closer without straining (see above). If the creature fails its opposed check, it is pushed back 5 feet + an additional 5 feet for each 5 points by which the power's check result is greater than the defender's check result.