Psionics.Info

Waking Dreams

Clairsentience [mind-affecting]

(unrated)

Level

Psion/Wilder 2 [+]

Display

Auditory, mental, and visual

Mft. Time

Standard action

Target

One creature

Range

Close (25 ft. + 5 ft./2 levels)

Duration

1 round/level; see text

Save

Will negates; see text

PR

Yes

Cost

3

Source

MoE, 107

Published

October 2005

You gain a brief glimpse into the realm of Dal Quor, learning the base substance of the dreams or nightmares of a target creature. You then telepathically filter that knowledge into the target creature's waking mind.

This power can be beneficial, allowing a target to uncover the hidden meanings of his dreams. This insight grants the target a +1 morale bonus on either attack rolls or saving throws (target's choice) for the duration of the effect.

Alternatively, this power can be used to force a creature to relive its nightmares. A creature targeted in this manner becomes shaken unless it succeeds on a Will save.

This power has no effect on creatures that do not dream (such as kalashtar and warforged), but has its normal effect on elves (whose trance is a sufficiently dreamlike state).

Augment

You can augment this power in one or both of the following ways.

  1. If you spend 4 additional power points, a target that fails its saving throw against its nightmares must make an additional Will save or become dazed. Each round at the end of its turn, the dazed creature can attempt another saving throw to shake off the daze effect, but it is still shaken for the duration of the power.
  2. For every 2 additional power points you spend, this power’s save DC increases by 1.