Telepathy (Compulsion) [mind-affecting]
Throughout Sarlona, the kalashtar are a pursued and persecuted people. While many have found refuge in Adar, they must sometimes travel beyond the relative safety of the mountains. To keep their passage as secret as possible, kalashtar psions employ this power to help conceal their furtive endeavors.
This power draws on the dreamstuff of Dal Quor, concealing your presence, your thoughts, and your intentions. You gain a +5 competence bonus on Move Silently and Hide checks, and a +5 competence bonus on Bluff and Disguise checks made when interacting with others. In addition, any creature you interact with must succeed on a Will saving throw to fully remember the encounter. If you attack the creature, it gains a +4 bonus on its save.
On a failed save, the creature's memory of the encounter becomes quite vague, much like the remnants of a dream. In such cases, the creature remembers only details that you specify (though those details must be real). For example, you might leave a lucid memory of a phrase or other message, or allow your signature cape to be remembered.
You can augment this power in one or both of the following ways.
- For every additional power point you spend, you can include one additional creature in the effect of the power.
- For every 2 additional power points you spend, this power's save DC increases by 1.