In their fight against the Inspired, the kalashtar have found that targeting a quori spirit directly can be more effective than fighting its host. With a psychokinetic blast, this power sends a possessing spirit reeling. As the power became more widely used, adepts discovered its effectiveness against a wide range of otherworldly creatures.
An outsider targeted by this power must make a Will save or be stunned. At the end of the affected creature's turn, it can attempt another Will saving throw to shake off the effect.
If you target a possessed creature or object, the possessing spirit must succeed on a Will save or become dormant. A dormant spirit can take no actions and cannot provide an ally benefit, nor can it control or otherwise harm the host creature (see Possession, page 100 of the Eberron Campaign Setting). The spirit remains dormant for the power's duration.
You can augment this power in one or both of the following ways.
- For every 4 additional power points you spend, you can affect one additional target.
- For every 2 additional power points you spend, this powerâ€™s save DC increases by 1.