Telepathy (Compulsion) [mind-affecting]
You can reach into the mind of one creature and calm its agitation. You do not gain control over the creature, but you can stop it from fighting. The target cannot take violent actions or do anything destructive. However, it can defend itself. Any aggressive action or damage dealt to an affected creature breaks your compulsion and allows the creature to act normally.
This power suppressed all morale bonuses and immediately brings a barbarian out of rage. It also suppresses fear effects and removes the confused condition. When serenity's duration elapses, the original power, spell, or effect takes hold of the creature again, provided that its duration has not expired in the meantime.
For every 2 additional power points you spend, you can affect one additional creature, no two of which can be more than 30 feet apart.