This power functions like power claws, except as noted here. Instead of your natural weapon, your melee or thrown weapons deals force damage.
You encase one of your natural weapons in telekinetic force. The next successful attack with that natural weapon deals force damage instead of regular damage. This has a number of effects: The natural weapon does not suffer a miss chance against incorporeal creatures, and the damage from the natural weapon overcomes damage reduction as if it were a spell and not a weapon attack. Only the base natural weapon damage, magical enhancement bonuses, bonus damage from Strength, and other bonuses on the natural weapon itself are changed to force damage. Bonus damage dice from any source, such as sneak attack o the flaming weapon quality, deal their normal type of damage.
For every 2 additional power points you spend, you can invest the weapon with an additional charge. Each additional charge allows the weapon to be used one more time before the power claws effect is discharged.