Psychoportation [see text]
When you manifest this power, you must choose whether to call a champion of good (a sibyllic guardian) or a champion of evil (a cerebrilith). The power gains the good or evil descriptor, respectively. If you are good-aligned, you must choose a sibyllic guardian, and if you are evil-aligned, you must choose a cerebrilith. If you alignment has no good or evil component, you can choose either version of the power.
The champion you choose appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the champion, you can direct it not to attack, to attack particular enemies, or to perform other actions. A planar champion called with this power does not have its summoning ability, if any.
For every 6 additional power points you spend, you summon one additional champion of the same type.