Your clairsentient insight into the minds of others allows you to appear wise and powerful to all who see you; you actually emanate a brilliant aura bright enough to see by within a 5-foot radius.
You gain a +4 insight bonus on any Diplomacy, Bluff, Intimidate, and Sense Motive checks you make while the aura remains active. Upon seeing you resplendent in your aura, all creatures must make a Will saving throw. Creatures that fail the save gain a â€“2 penalty on any attack rolls against you, saving throws against your powers, and skill checks made in opposition to you for the duration of the power. Those that succeed in their Will save are still affected but gain only a â€“1 penalty.
For every 3 additional power points you spend, you can increase your Diplomacy, Bluff, Intimidate, and Sense Motive checks by +1. For each +1 increase of your interaction checks, the DC of the power increases by +1.