Psionics.Info

Larval Flayers

Psychoportation

Level

Psion/Wilder 2 [–]

Display

Auditory

Mft. Time

1 round

Range

Close (25 ft. + 5 ft./2 levels)

Effect

1d3 summoned larval flayers

Duration

1 round/level (D)

Save

None; see text

PR

No

Cost

3

Source

CPsi, 91

Published

April 2006

This power calls 1d3 psionic creates known as larval flayers. The larval flayers appear where you designate and act immediately, on your turn. (As Tiny creatures, they initially appear together in the same square.) They attack your opponents to the best of their ability. If you can communicate with the creatures, you can direct them not to attack, to attack particular enemies, or to perform other actions.

Augment

You can augment this power in one or both of the following ways.

  1. For every 2 additional power points you spend, you can call one additional larval flayer.
  2. For every 2 additional power points you spend, one of the larval flayers you call appears already attached to a foe in range that you specify and can use its brain sap ability unless the selected foe succeeds on a Reflex saving throw.