Energy Emanation
Psychokinesis [see text]
You expel concentrated energy from your body, dealing 1d6 points of energy damage to all creatures within the area every round. The energy emanated is chosen by you when you manifest the power: cold, electricity, fire, or sonic. Once chosen, you emanate the same energy type for the power's duration.
Cold
This energy type deals +1 point of damage per die.
Electricity
This energy type provides a +2 bonus to the save DC and a +1 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire
This energy type deals +1 point of damage per die.
Sonic
This energy type deals -1 point of damage per die and ignores an object's hardness
This power's subtype is the same as the type of energy you manifest.
Augment
For every 3 additional power points you spend, the power deals an additional 1d6 points of damage. For every two extra dice of damage, the power's save DC increases by 1.