Psionics.Info

Energy Claw

Metacreativity (Creation) [see text]

(unrated)

Level

Psion/Wilder 7 [–]

Display

Visual

Mft. Time

Standard action

Range

Medium (100 ft. + 10 ft./level)

Effect

10-ft. claw

Duration

1 round/level (D)

Save

None

PR

Yes

Cost

13

Source

ME, 0

Published

December 1969

Other Printings

CPsi, ME

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You draw forth raw ectoplasm in the form of a three-pronged Large claw that you can use to grapple opponents. The claw is infused with your choice of energy type. The claw can attempt to grapple once per round (including the round it is manifested). Its attack bonus equals your manifester level + your Intelligence modifier, +7 for the claw's Strength (which is 24), and -1 for size. Its grapple check is your manifester level + your Intelligence modifier, +7 for Strength, and +4 for size. When the claw succeeds at a grapple, it inflicts 1d3+7 points of damage. You can direct it to damage or pin its target on your turn as a free action. On any round that the claw is grappling a target, it deals 1d6+1 points of energy damage of the chosen type in addition to any other damage it causes.

Directing the claw to change targets is a standard action. It always attacks from your direction and does not get a flanking bonus or help a combatant get one. When first manifested, the claw has as many hit points as you do. The claw uses your saving throws, and it has an Armor Class of 20 (+10 natural). It cannot enter the area of a null psionics field and is immune to spells or powers except those that deal damage. It is immune to damage from the chosen energy type.

Cold

A claw of this energy type deals +1 point of energy damage per die when grappling a target. The claw takes half again as much (+50%) damage as normal from fire.

Electricity

A claw of this energy type provides a +2 bonus on manifester level checks for the purpose of overcoming power resistance. The claw takes half again as much (+50%) damage as normal from acid.

Fire

A claw of this energy type deals +1 point of energy damage per die when grappling a target. The claw takes half again as much (+50%) damage as normal from cold.

Sonic

A claw of this energy type deals -1 point of energy damage per die when grappling a target.

This power's subtype is the same as the type of energy you manifest.

Augment

For every 2 additional power points you spend, the energy damage inflicted to a grappled opponent increases by 1d6. For each extra 2d6 points of damage, this power's save DC increases by 1.