Worldthought Medic³ Access List
1st
- Biofeedback » Gain damage reduction 2/–.
 - Detect CompulsionHyper » You know if the target is controlled.
 - Detect Psionics » You detect the presence of psionics.
 - Elfsight » Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
 - Missive » Send a one-way telepathic message to subject.
 - Sense Link » You sense what the subject senses (single sense).
 - Suppress CompulsionHyper » You attempt to free a target temporarily from another's control using conflicting signals.
 - Synesthete » You receive one kind of sense when another sense is stimulated.
 - Thicken Skin » Gain +1 enhancement bonus to your AC for 10 min./level.
 - Vigor » Gain 5 temporary hit points.
 
2nd
- Animal Affinity » Gain +4 enhancement to one ability.
 - Body Adjustment » Heal 1d12 damage.
 - Body Equilibrium » You can walk on nonsolid surfaces.
 - Empathic Condition ReliefHyper » You relieve a target's condition.
 - Empathic Transfer » Transfer another's wounds to yourself.
 - Energy Adaptation, Specified » Gain resistance 10 to one energy type.
 - Psychic BodyguardHyper » You make a target's Will saving throws for it.
 - Share Pain » Willing subject takes some of your damage.
 - Sustenance » Go without food and water for one day.
 
3rd
- Body Purification » Restore 2 points of ability damage.
 - Danger Sense » Gain +4 bonus against traps.
 - Empathic Transfer, Hostile » Your touch transfers your hurt to another.
 - Hustle » Instantly gain a move action.
 - Share Pain, Forced » Unwilling subject takes some of your damage.
 - Solicit Psicrystal » Your psicrystal takes over your concentration power.
 
4th
- Empathic Feedback » When you are hit in melee, your attacker takes damage.
 - Energy Adaptation » Your body coverts energy to harmless light.
 - Evade Burst » You take no damage from a burst on a successful Reflex save.
 - Immovability » You are almost impossible to move and gain DR 15/–.
 - Inertial Barrier » Gain DR 5/–.
 - Psychic Reformation » Subject can choose skills, feats, and powers anew for previous levels.
 - Psychic Vampire » Touch attack drains 2 power points/level from foe.
 
5th
- Adapt Body » Your body automatically adapts to hostile environments.
 - Incarnate » Make some powers permanent.
 - Leech Field » Leech power points each time you make a saving throw.
 - Power Resistance » Grant PR equal to 12 + level.
 - Psionic Revivify » Return the dead to life before the psyche leaves the corpse.
 - Psychofeedback » Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
 - Restore Extremity » Return a lost digit, limb, or other appendage to subject.
 - Tower of Iron Will » Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
 
6th
- Aura Alteration » Repairs psyche or akes subject seem to be something it is not.
 - Brutalize WoundsHyper » Your target takes more damage than normal from wounds.
 - Contingency, Psionic » Sets trigger condition for another power.
 - Fuse Flesh » Fuse subject&s flesh, creating a helpless mass.
 - Restoration, Psionic » Restores level and ability score drains.
 - Suspend Life » Put yourself in a state akin to suspended animation.
 
7th
- Crisis of Life » Stop subject's heart.
 - Energy Conversion » Offensively channel energy you've absorbed.
 - Mind Blank, Personal » You are immune to scrying and mental effects.
 - Oak Body » Your body becomes as hard as oak.
 
8th
- Bend Reality » Alters reality within power limits.
 - Iron Body, Psionic » Your body becomes living iron.
 - Mind Blank, Psionic » Subject immune to mental/emotional effects, scrying, and remote viewing.
 - True Metabolism » You regenerate 10 hit points/round.
 
9th
- Affinity Field » Effects that affect you also affect others.
 - Assimilate » Incorporate creature into your own body.
 - Fusion » You combine your abilities and form with another.
 - Psychic Chirurgery » You repair psychic damage or impart knowledge of new powers.
 - Timeless Body » Ignore all harmful, and helpful, effects for 1 round.