Seer Access List
1st
- Destiny Dissonance » Your dissonant touch sickens a foe.
 - Precognition » Gain +2 insight bonus to one roll.
 
2nd
- Clairvoyant Sense » See and hear a distant location.
 - HelmsmanStorm »
 - Object Reading » Learn details about an object's previous owner.
 - Sensitivity to Psychic Impressions » You can find out about an area's past.
 
3rd
- Escape Detection » You become difficult to detect with clairsentience powers.
 - Fate Link » You link the fates of two targets.
 
4th
- Anchored Navigation » Establish a mishap-free teleport beacon.
 - Remote Viewing » See, hear, and potentially interact with subjects at a distance.
 
5th
- Clairtangent Hand » Emulate far hand at a distance.
 - Second Chance » Gain a reroll.
 
6th
- Helmsman, TrueStorm »
 - Precognition, Greater » Gain +4 insight bonus to one roll.
 
7th
- Fate of One » Reroll any roll you just failed.
 
8th
- Hypercognition » You can deduce almost anything.
 
9th
- Metafaculty » You learn details about any one creature.