Seer Access List 1st Destiny Dissonance » Your dissonant touch sickens a foe. Precognition » Gain +2 insight bonus to one roll. 2nd Clairvoyant Sense » See and hear a distant location. HelmsmanStorm » Object Reading » Learn details about an object's previous owner. Sensitivity to Psychic Impressions » You can find out about an area's past. 3rd Escape Detection » You become difficult to detect with clairsentience powers. Fate Link » You link the fates of two targets. 4th Anchored Navigation » Establish a mishap-free teleport beacon. Remote Viewing » See, hear, and potentially interact with subjects at a distance. 5th Clairtangent Hand » Emulate far hand at a distance. Second Chance » Gain a reroll. 6th Helmsman, TrueStorm » Precognition, Greater » Gain +4 insight bonus to one roll. 7th Fate of One » Reroll any roll you just failed. 8th Hypercognition » You can deduce almost anything. 9th Metafaculty » You learn details about any one creature.