1st
			
				- Adrenaline BoostCPsi » Receive a temporary Str and Dex boost.
 
				- Astral Traveler » Enable yourself or another to join an astral caravan-enabled trip.
 
				- AvauntHyper » You gain a +2 bonus on your Intimidate check.
 
				- Biofeedback » Gain damage reduction 2/–.
 
				- Bite of the Wolf » Gain bite attack for 1d8 damage.
 
				- Burst » Gain +10 ft. to speed this round.
 
				- Call ArmorCPsi » Transfer chosen type of armor to your hand.
 
				- Call ArmorME » Transfer chosen type of armor to your hand.
 
				- Call ItemME » 
 
				- Call Weaponry » Create temporary weapon.
 
				- Catfall » Instantly save yourself from a fall.
 
				- Chameleon » Gain +10 enhancement bonus on Hide checks.
 
				- Channel the Psychic DragonDrM » Gain bonus on skill checks and resistance based on chosen gem dragon.
 
				- ChrysalisHyper » You gain damage reduction 1/–.
 
				- Circumstance ShieldHyper » You gain a +2 insight bonus on Reflex saves.
 
				- Claws of the Beast » Your hands become deadly claws.
 
				- ClotHyper » You resist bleeding.
 
				- Compression » You grow smaller.
 
				- Conceal Thoughts » You conceal your motives.
 
				- Deaden BlowCPsi » A weapon deals nonlethal damage rather than lethal.
 
				- Deflection FieldCPsi » Provides +4 deflection bonus to AC.
 
				- Detect Psionics » You detect the presence of psionics.
 
				- Dissipating Touch » Touch deals 1d6 damage.
 
				- Distract » Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
 
				- Ectoplasmic RepairME » 
 
				- Elfsight » Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
 
				- Empty Mind » You gain +2 on Will saves until your next action.
 
				- Endure Elements, PsionicCPsi » Exist comfortably in hot or cold environments.
 
				- Expansion » Become one size category larger.
 
				- Extend RangeCPsi » Increase the range increment of a ranged or thrown weapon.
 
				- Float » You buoy yourself in water or other liquid.
 
				- Force Screen » Invisible disc provides +4 shield bonus to AC.
 
				- Grip of Iron » Your iron grip gives +4 bonus on grapple checks.
 
				- Hammer » Melee touch attack deals 1d8/round.
 
				- Inertial Armor » Tangible field of force provides you with +4 armor bonus to AC.
 
				- Inspire MountCPsi » Increase the speed of your mount, and its ability to avoid attacks.
 
				- Metaphysical Claw » Your natural weapon gains +1 bonus.
 
				- Metaphysical Weapon » Weapon gains +1 bonus.
 
				- Mighty SpringCPsi » Gain +10 enhancement bonus on one Jump check this round.
 
				- My Light » Your eyes emit 20-ft. cone of light.
 
				- Precognition, Defensive » Gain +1 insight bonus to AC and saving throws.
 
				- Precognition, Offensive » Gain +1 insight bonus on your attack rolls.
 
				- Prescience, Offensive » Gain +2 insight bonus on your damage rolls.
 
				- Prevenom » Your claws gain a poison coating.
 
				- Prevenom Weapon » Your weapon is mildly venomous.
 
				- Primal FearCPsi » Target is shaken for 1 round.
 
				- Psychic WhipSoS » Ectoplasmic whip makes touch attacks within range.
 
				- Skate » Subject slides skillfully along the ground.
 
				- Slow BreathingCPsi » Gain a +4 competence bonus on saving throws against altitude sickness.
 
				- Slow BreathingFrost » Gain a +4 competence bonus on saving throws against altitude sickness.
 
				- Stomp » Subjects fall prone and take 1d4 nonlethal damage.
 
				- Stone MindCPsi » Gain bonuses on Search checks while standing on stone or earth.
 
				- Stone MindSoS » Gain bonuses on Search checks while standing on stone or earth.
 
				- Stone MindRoS » Gain bonuses on Search checks while standing on stone or earth.
 
				- Stygian DiscernmentCPsi » Gain insight to act against detected undead and negative energy auras.
 
				- Synesthete » You receive one kind of sense when another sense is stimulated.
 
				- Thicken Skin » Gain +1 enhancement bonus to your AC for 10 min./level.
 
				- Urban StriderCPsi » Move across uneven surfaces or through crowds with ease.
 
				- Urban StriderRoD » Move across uneven surfaces or through crowds with ease.
 
				- Vigor » Gain 5 temporary hit points.
 
			
		
		
			2nd
			
				- Alloyed HideHyper » You gain damage reduction 5/bludgeoning (or DR 5/+2).
 
				- Animal Affinity » Gain +4 enhancement to one ability.
 
				- Body Adjustment » Heal 1d12 damage.
 
				- Body Equilibrium » You can walk on nonsolid surfaces.
 
				- Concealing Amorpha » Quasi-real membrane grants you concealment.
 
				- Constrictor's TouchSoS » Target's clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.
 
				- Construct ToughnessHyper » You are immune to critical hits and bludgeoning damage for 10 minutes per level.
 
				- Damp PowerCPsi » Variable numeric effect of enermy powers are minimized against you.
 
				- Dimension Swap » You and an ally switch positions.
 
				- Dissolving Touch » Your touch deals 4d6 acid damage.
 
				- Dissolving Weapon » Your weapon deals 4d6 acid damage.
 
				- Dissonant TouchPGtE » 
 
				- Distracting ShoutCPsi » Distract opponents with your powerful shout.
 
				- Dream Lock, PsionicSoS » Target creature cannot differentiate dream from reality, and is dazed or shaken.
 
				- Earth WalkCPsi » Move easily in all directions while on earthen surfaces.
 
				- Earth WalkSoS » Move easily in all directions while on earthen surfaces.
 
				- Earth WalkRoS » Move easily in all directions while on earthen surfaces.
 
				- Empathic Transfer » Transfer another's wounds to yourself.
 
				- Energy Adaptation, Specified » Gain resistance 10 to one energy type.
 
				- Energy EmanationCPsi » Deal 1d6 points of chosen energy damage to surrounding creatures.
 
				- Energy EmanationFrost » Deals 1d6 points of chosen energy damage to creatures surrounding you.
 
				- Ethereal VolleyCPsi » Imbue your missiles with force energy, making them ghost touch weapons.
 
				- Evade BreathRotD » You slide out of range of a breath weapon.
 
				- Extend ReachCPsi » Shift area your weapon threatens by 5 ft.
 
				- Feat Leech » Borrow another's psionic or metapsionic feats.
 
				- Hustle » Instantly gain a move action.
 
				- Incite BraveryCPsi » You and allies near you become immune to feat effects for 1 round/level.
 
				- Levitate, Psionic » You move up and down, forward and back via mental support.
 
				- Moment of InsightCPsi » Briefly ignore the effects of concealment.
 
				- Painful Strike » Your natural weapons deal an extra 1d6 nonlethal damage.
 
				- Perfect ArcheryCPsi » Ranged fire does not provoke attacks of opportunity.
 
				- Power ClawsCPsi » Your natural weapon deals force damage.
 
				- Power ClawsRoS » Your natural wepaon deals force damage.
 
				- Power WeaponCPsi » Your weapon deals force damage.
 
				- Power WeaponRoS » Your weapon deals force damage.
 
				- Prowess » Instantly gain another attack of opportunity.
 
				- Psionic Lion's Charge » You can make full attack in same round you charge.
 
				- Psionic Scent » Gain the scent ability.
 
				- ReachME » 
 
				- Sense DangerMoE » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.
 
				- Strength of My Enemy » Siphon away your enemy's strength and grow stronger.
 
				- Stygian ErasureCPsi » Remove negative levels.
 
				- Stygian WeaponCPsi » Your weapon is imbued with negative energy.
 
				- Sustenance » Go without food and water for one day.
 
				- Tail of the DragonSoS » Gain tail slap attack for 1d8 damage.
 
				- Thought Shield » Gain PR 13 against mind-affecting powers.
 
				- Wall Walker » Grants ability to walk on walls and ceilings.