Psychic Rogue Access List
1st
- Astral Traveler » Enable yourself or another to join an astral caravan-enabled trip.
 - Attraction » Subject has an attraction you specify.
 - Bolt » You create a few enhanced short-lived bolts, arrows, or bullets.
 - Burst » Gain +10 ft. to speed this round.
 - Catfall » Instantly save yourself from a fall.
 - Compression » You grow smaller.
 - Conceal Thoughts » You conceal your motives.
 - Control Light » Adjust ambient light levels.
 - Control Sound » Create very specific sounds.
 - Déjà Vu » Your target repeats his last action.
 - Detect Psionics » You detect the presence of psionics.
 - Detect Secret Doors, PsionicME » Reveals hidden doors within 60 ft.
 - Detect Snares and Pits, PsionicME » Reveals natural or primitive traps.
 - Dimensional PocketME » Transfer object to hidden dimension for safekeeping.
 - Disable » Subjects incorrectly believe they are disabled.
 - Distract » Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
 - Elfsight » Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
 - Empathy » You know the subject's surface emotions.
 - Empty Mind » You gain +2 on Will saves until your next action.
 - Entangling Ectoplasm » You entangle a foe in sticky goo.
 - Far Hand » Move small objects at a limited distance.
 - Float » You buoy yourself in water or other liquid.
 - Force Screen » Invisible disc provides +4 shield bonus to AC.
 - Know Direction and Location » You discover where you are and what direction you face.
 - My Light » Your eyes emit 20-ft. cone of light.
 - Precognition, Defensive » Gain +1 insight bonus to AC and saving throws.
 - Precognition, Offensive » Gain +1 insight bonus on your attack rolls.
 - Prescience, Offensive » Gain +2 insight bonus on your damage rolls.
 - Sense Link » You sense what the subject senses (single sense).
 - Skate » Subject slides skillfully along the ground.
 - Vigor » Gain 5 temporary hit points.
 
2nd
- Animal Affinity » Gain +4 enhancement to one ability.
 - Aversion » Subject has aversion you specify.
 - Body Equilibrium » You can walk on nonsolid surfaces.
 - Chameleon » Gain +10 enhancement bonus on Hide checks.
 - Cloud Mind » You erase knowledge of your presence from target's mind.
 - Concealing Amorpha » Quasi-real membrane grants you concealment.
 - Control Object » Telekinetically animate a small object.
 - Control Sound » Create very specific sounds.
 - Darkvision, Psionic » See 60 ft. in total darkness.
 - Delay Poison, PsionicME »
 - Detect Hostile Intent » You can detect hostile creatures within 30 ft. of you.
 - Feat Leech » Borrow another's psionic or metapsionic feats.
 - Find Traps, PsionicME » Notice traps as a rogue does.
 - Knock, Psionic » Opens locked or psionically sealed door.
 - Levitate, Psionic » You move up and down, forward and back via mental support.
 - Object Reading » Learn details about an object's previous owner.
 - Read Thoughts » Detect surface thoughts of creatures in range.
 - Sustenance » Go without food and water for one day.
 - Thought Shield » Gain PR 13 against mind-affecting powers.
 - Tongues, Psionic » You can communicate with intelligent creatures.
 - Wall Walker » Grants ability to walk on walls and ceilings.
 
3rd
- Body Adjustment » Heal 1d12 damage.
 - Body Purification » Restore 2 points of ability damage.
 - Concealing Amorpha, Greater » Quasi-real membrane grants you total concealment.
 - Control Air » You have control over wind speed and direction.
 - Dimension Slide » Teleports you a very short distance.
 - Escape Detection » You become difficult to detect with clairsentience powers.
 - Hustle » Instantly gain a move action.
 - Keen Edge, Psionic » Doubles normal weapon's threat range.
 - Mental Barrier » Gain +4 deflection bonus to AC until your next action.
 - MicrokinesisME »
 - Telekinetic Force » Move an object with the sustained force of your mind.
 - Ubiquitous Vision » You have all-around vision.
 
4th
- Correspond » Hold mental conversation with another creature at any distance.
 - Dimension Door, Psionic » Teleports you a short distance.
 - Freedom of Movement, Psionic » You cannot be held or otherwise rendered immobile.
 - Steadfast Perception » Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
 - Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
 - Wall of Ectoplasm » You create a protective barrier.
 
5th
- Adapt Body » Your body automatically adapts to hostile environments.
 - Feather WeightME »
 - Power Resistance » Grant PR equal to 12 + level.
 - Remote Viewing » See, hear, and potentially interact with subjects at a distance.
 - Retrieve » Teleport to your hand an item you can see.
 - True Seeing, Psionic » See all things as they really are.