Granted Ability: For the purpose of determining bonus power points for the class that gives you this mantle, treat your Wisdom score as 2 points higher than its actual value.
- Mind Thrust » Deal 1d10 damage.
- Mental Disruption » Daze creatures within 10 feet for 1 round.
- Mind Trap » Drain 1d6 power points from anyone who attacks you with a telepathy power.
- Intellect Fortress » Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
- Psychic Crush » Brutally crush subject's mental essence, reducing subject to -1 hit points.
- Cranial DelugeCPsi » Massive physical damage can cause your opponent's head to explode.
- Hypercognition » You can deduce almost anything.