Kineticist Access List
1st
- Control Object » Telekinetically animate a small object.
 
2nd
- Control Air » You have control over wind speed and direction.
 - Energy Missile » Deal 3d6 energy damage to up to five subjects.
 - Energy MissileCPsi » Deal 3d6 energy damage to up to five subjects.
 
3rd
- Energy Cone » Deal 5d6 energy damage in 60-ft. cone.
 - Telekinetic BoomerangCPsi » Object returns to your hand immediately.
 - Telekinetic BoomerangRotW » Object returns to your hand immediately.
 
4th
- Control Body » Take rudimentary control of your foe's limbs.
 - Energy Ball » Deal 7d6 energy damage in 20-ft. radius.
 - Inertial Barrier » Gain DR 5/–.
 
5th
- Energy Current » Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
 - Energy Nullification FieldCPsi » Suppresses psionic powers with chosen energy descriptor.
 - Energy Nullification FieldFrost » Suppresses psionic powers with chosen energy descriptor.
 - Fiery Discorporation » Cheat death by discorporating into nearby fire for one day.
 
6th
- Dispelling Buffer » Subject is buffered from one dispel psionics effect.
 - Null Psionics Field » Create a sielf where psionic power does not function.
 
7th
- Reddopsi » Powers targeting you rebound on manifester.
 
8th
- Telekinetic Sphere, Psionic » Mobile force globe encapsulates creature and moves it.
 
9th
- Tornado Blast » Vortex of air subjects your foes to 17d6 damage and moves them.