Psionics.Info

Shatter Storm

Metacreativity [see text]

(unrated)

Level

Psion/Wilder 4 [–]

Display

Auditory; see text

Mft. Time

Standard action

Range

Medium (100 ft. + 10 ft./level)

Area

20-ft.-radius burst

Duration

Instantaneous

Save

Reflex half

PR

No

Cost

7

Source

Hyper, 107

Published

September 2004

The crystal you throw at a target explosively shatters with a thunderous sound of breaking glass. You must succeed at a ranged touch attack to hit your target. The shatter storm deals 5d6 points of damage (shrapnel) to all creatures within a 20-foot-radius burst that fail a Reflex saving throw. Note that creatures immune to psionic powers, such as psion killers, take the shrapnel damage.

Crystal Cost

Unlike almost all psionic powers, this power requires a physical seed: a green-hued crystal worth at least 1 gp that you imbue with psionic potential as you hurl it at a target. The crystal shatters beyond recovery.

Augment

You can augment this power in one or more of the following ways.

  1. For every 1 additional power point you spend, the shards are charged with caustic power, dealing +1d6 points of acid damage per power point.
  2. For every 1 additional power point you spend, the shards are charged with chill power, dealing +1d6 points of cold damage per power point.
  3. For every 1 additional power point you spend, the shards are charged with electrical power, dealing +1d6 points of electricity damage per power point.
  4. For every 1 additional power point you spend, the shards are charged with fiery power, dealing +1d6 points of fire damage per power point.
  5. For every 1 additional power point you spend, the shards are charged with reverberating power, dealing +1d6 points of sonic damage per power point.
  6. However you augment this power, the DC increases by 1 for every additional 2d6 points of energy damage dealt. Creatures immune to psionic powers, such as psion-killers, are also immune to the extra energy damage.