Psionics.Info

Knock, Psionic

Psychoportation

Level

Lurk 2 [–], Psion/Wilder 2 [–], Psychic Rogue 2 [–]

Display

Material

Mft. Time

Standard action

Target

One door, box, or chest with an area of up to 10 sq. ft./level

Range

Medium (100 ft. + 10 ft./ level)

Duration

Instantaneous; see spell text

Save

None

PR

No

Cost

3

Source

XPH, 0

Published

April 2004

As the knock spell, except as noted here.

Knock

The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress.