Gemstone Breath
Psychokinesis
Upon manifesting this power, you gain a breath weaponsimilar to that of a crystal dragon—a 30-foot cone of brilliant light that deals 2d6 points of damage and blinds each creature within its area for 1 round. A successful Reflex save halves the damage and negates the blinding effect.
You can use this breath weapon as a standard action, but you can't use it in consecutive rounds. Once you have used the breath weapon a number of times equal to 1/2 your manifester level, the power is expended.
Augment
You can augment this power in one or more of the following ways.
- If you spend an additional 2 power points, you instead gain a breath weapon similar to that of a sapphire dragon, and the save DC increases by 1. This breath weapon takes the form of a 30-foot cone that deals 4d6 points of sonic damage and renders each creature within its area shaken for 1 round. A successful Reflex save halves the damage, and a successful Will saves negates the shaken effect.
- If you spend an additional 4 power points, you instead gain a breath weapon similar to that of an amethyst dragon, and the save DC increases by 2. This breath weapon takes the form of a 60-foot line that deals 6d6 points of damage. The breath weapon is a force effect. A successful Reflex save halves the damage.
- If you spend an additional 6 power points, you instead gain a breath weapon similar to that of an emerald dragon, and the save DC increases by 3. This breath weapon takes the form of a 30-foot cone that deals 8d6 points of sonic damage and deafens each creature within the area for 1 minutes. A successful Reflex save halves the damage, and a successful Fortitude save negates the deafness.
- If you spend an additional 8 power points, you instead gain a breath weapon similar to that of a topaz dragon, and the save DC increases by 4. This breath weapon takes the form of a 30-foot cone that dehydrates living creatures within the area, dealing 10d6 points of damage. A successful Reflex save halves the damage.