Energy Flash
Psychokinesis [see text]
(unrated)
On a successful touch attack, you deal 7d6 points of damage to the creature touched, doing either cold, electricity, fire, or sonic damage. In addition to the energy damage, on a failed Fortitude save (the same save that determines full or half damage), a target is dazed for 1 round.
Cold
This energy type deals +1 point of damage per die.
Electricity
This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire
This energy type deals +1 point of damage per die.
Sonic
This energy type deals -1 point of damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.
Augment
For every additional power point you spend, this power's damage increases by one die (d6). For each each two dice of damage, this power's save DC increases by 1.