Energy Claw
Metacreativity (Creation) [see text]
You target one opponent within range to be grappled by a Large claw made of energy (cold, electricity, fire, or sonic). An energy claw gets one grapple attack per round. It has a +12 bonus on its touch attack and a grapple check modifier of 17 + your Int modifier. The claw deals 3d6 points of energy damage (of the appropriate type) to a creature it successfully grapples each round.
An energy claw is susceptible to dispelling and is suppressed in areas of null psionics. Directing a claw to change targets is a move action. It does not get a flanking bonus nor help a combatant get one.
Cold
A claw of this energy type deal +1 point of cold damage per die when grappling a target. The claw takes 1-1/2 times the normal damage from fire.
Electricity
A claw of this energy type provides a +2 bonus on manifester level checks for the purpose of overcoming power resistance. The claw takes 1-1/2 times the normal damage from acid.
Fire
A claw of this energy type deals +1 point of fire damage per die when grappling a target. The claw takes 1-1/2 times the normal damage from cold.
Sonic
A claw of this energy type deals -1 point of sonic damage per die when grappling a target.
The power's subtype is the same as the type of energy you manifest
Augment
For every additional power point you spend, the claw gains a +1 bonus on its touch attack and grapple checks. For every 2 power points you spend, the energy damage dealt to a grappled opponent increases by 1d6 points.